Quick answer: Request and confirm notification permission, register and refresh the device token, configure the platform push credentials correctly, and test background and foreground delivery.

Push notifications that never arrive are usually permission, token, or platform-config problems. Here is how to find which.

How to fix it

1. Confirm permission

On modern iOS and Android, the user must grant notification permission. If it was denied or never requested, nothing is delivered. Request it and check the granted state.

2. Register and refresh the token

The push token identifies the device and can change. Register it with your server and refresh it when it rotates. A stale or unregistered token means messages go nowhere.

3. Check platform credentials and background rules

Misconfigured APNs or FCM credentials silently fail delivery. Verify them, and account for OS background limits and battery optimizations that can delay or drop notifications. Test both foreground and background.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.