Quick answer: Fuse the gyroscope with the accelerometer (and magnetometer) for an absolute reference, apply bias correction, and offer a recenter control for the player.
Gyroscope drift is accumulated integration error. Sensor fusion and recentering correct it. Here is how.
How to fix it
1. Fuse with other sensors
The gyroscope alone drifts because integrating rate accumulates bias. Fuse it with the accelerometer (gravity reference) and magnetometer so an absolute orientation corrects the drift. Many platforms expose a fused attitude already.
2. Apply bias correction
Estimate and subtract the gyroscope's bias, especially when the device is still, so the integrated orientation does not wander. A complementary or Kalman filter handles this.
3. Offer a recenter
Give the player a button to recenter the orientation, so any residual drift is easily corrected. A recenter control is essential for any gyro-aimed game regardless of how good the fusion is.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.