Quick answer: Read gamepad input alongside touch, handle controller connect and disconnect, and map controller buttons to game actions.
A mobile game not detecting controllers is touch-only input. Adding gamepad support fixes it. Here is how.
How to fix it
1. Read gamepad input
Read input from connected gamepads in addition to touch, using the platform's controller input. A game that only polls touch ignores a paired Bluetooth controller entirely.
2. Handle connect and disconnect
Detect controllers connecting and disconnecting at runtime, switching input prompts and handling the device going away. Players pair and unpair controllers mid-session, so handle those transitions.
3. Map buttons to actions
Map the controller's buttons and sticks to the game's actions, ideally with the ability to remap. A controller detected but not mapped to anything is as useless as one not detected.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.