Quick answer: Save state when the app is backgrounded (not just on quit), save frequently at safe points, and persist progress incrementally so a kill loses little.
Lost progress on force-close is relying on a clean exit. Saving on background fixes it. Here is how.
How to fix it
1. Save on background, not just quit
Mobile apps are killed without a clean quit. Save state in the on-pause or on-background lifecycle callback, which is the last reliable moment before the OS may terminate the app.
2. Save frequently at safe points
Do not rely on a single save point far apart. Save progress at frequent safe moments so a force-close loses at most a little, rather than a whole session of play.
3. Persist incrementally
Write progress incrementally as it happens (a level completed, an item gained) rather than holding it in memory until a save event, so an abrupt kill loses the minimum.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.