Quick answer: Detect low power mode, reduce the game's performance demands (frame rate target, effects) to match, and keep gameplay correct under throttled performance.
A game misbehaving in low power mode assumes full performance. Adapting to it fixes it. Here is how.
How to fix it
1. Detect low power mode
Query whether the device is in low power mode so the game can adapt. Assuming full clocks when the OS has throttled them causes the game to miss its frame rate and stutter.
2. Reduce demands to match
In low power mode, lower the frame rate target and reduce effects so the game runs smoothly within the throttled budget, rather than struggling to hit a target the hardware will not allow.
3. Keep gameplay correct
Ensure gameplay timing stays correct under throttling — use time-based logic so the game does not run in slow motion when the frame rate drops, even as visual quality is reduced.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.