Quick answer: Add menu narration that speaks the label, role, and state of the focused item on every focus change, using a bundled or platform text-to-speech engine.

A silent menu is unusable for a blind player. Narrating the focused item fixes it. Here is how.

How to fix it

1. Speak on focus change

When focus moves to a control, send its accessible name, type, and current value to text-to-speech so the player hears what they are on.

2. Include state and hints

Announce toggles as on/off, sliders with their value, and disabled items as unavailable, plus a brief hint for how to interact.

3. Let players control speech

Offer a narration toggle, rate, and volume, and allow repeating the last announcement, since players use different speech rates and devices.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.