Quick answer: Keep the menu music on a persistent player, check if it is already playing before starting it, and only restart it deliberately.
Menu music restarting on return is restarting it on load. Keeping it persistent fixes it. Here is how.
How to fix it
1. Use a persistent music player
Play menu music on a player that persists across menu and game loads, rather than starting it each time the menu scene loads. A persistent player keeps the track playing as the player moves between menus.
2. Check before starting
Before playing the menu music, check whether it is already playing and skip restarting it. Blindly calling play whenever the menu appears restarts the track even when it should continue.
3. Restart only deliberately
Restart or change the menu music only when intended (a different menu theme), with a crossfade. Tying the music to scene loads restarts it on every return; controlling it deliberately keeps it continuous.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.