Quick answer: Clamp the maximum force, add a minimum distance to the denominator, and apply damping near the magnet, so objects accelerate in smoothly and settle instead of snapping.

A pickup magnet that politely draws coins from across the room but then fires the last few into your face has an unbounded force law. As distance approaches zero the force explodes. Here is how to tame it.

How to fix it

1. Clamp force and soften the denominator

Compute the force as k / (dist*dist + softening) and clamp the result to a maximum, so the pull never blows up as the object approaches the magnet center.

2. Add approach damping

Near the magnet, apply a drag force opposing the inbound velocity so objects decelerate and dock gently instead of overshooting or oscillating around the center.

3. Snap when close enough

Within a small capture radius, switch from physics force to a direct lerp-to-target (or parent and pool the object), avoiding the high-force regime entirely.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.