Quick answer: Offer an alternate high-legibility font with distinct letterforms, increase line and letter spacing, and avoid all-caps for body text.
A pretty but hard-to-read font fails the players who most need clarity. A legible font option fixes it. Here is how.
How to fix it
1. Add a legible font toggle
Bundle a clean, high-legibility typeface with clearly distinguished characters (for example differentiating I, l, and 1) and let players switch to it for all text.
2. Increase spacing
Raise line height and letter spacing for body text, since cramped text is one of the biggest barriers for dyslexic readers.
3. Avoid all-caps and italics for body
Reserve uppercase and heavy italics for short labels; set paragraphs in mixed case so word shapes remain recognizable.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The errors you never hear about are the ones quietly costing you players. Visibility turns them into a worklist.