Quick answer: Compute the target slot from the dragged icon's origin minus the grab offset, then clamp it to the grid bounds before committing the drop.
Dragging a 2x2 item often drops it one cell over from where it visually sits, because the slot is picked from the cursor rather than the icon. Here is how to fix it.
How to fix it
1. Track the grab offset
When the drag starts, record the offset between the cursor and the icon's top-left corner so you can reconstruct where the icon really sits.
2. Resolve the slot from the icon origin
On drop, compute the target cell from icon_origin = cursor - grab_offset divided by cell size, not from the cursor directly.
3. Clamp to grid and validate fit
Clamp the target cell to the grid bounds and verify every covered cell is free before committing, so multi-cell items never drop half off the grid.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.