Quick answer: Set hinge angle limits and damping, tune the door mass and motor, and use continuous collision so fast pushes do not clip it through walls.
Hinge door glitches are an unconstrained or mistuned hinge. Here is how to fix it.
How to fix it
1. Set limits and damping
Give the hinge angular limits so the door cannot swing past its frame, and damping so it does not oscillate or spin freely. An unconstrained hinge spins wildly when bumped.
2. Tune mass and motor
Set the door's mass so it is not flung by every touch, and tune any motor or spring so it returns or holds as intended. A too-light door reacts violently; a too-heavy one feels stuck.
3. Use continuous collision
A fast hit can push the door through the wall between frames. Enable continuous collision on the door (and limit max push force) so it stays within its frame instead of clipping through.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.