Quick answer: Apply each quality setting to the systems it controls, refresh anything that caches the value, and persist and reapply the preset on startup.
A graphics preset not applying is incomplete application. Here is how to fix it.
How to fix it
1. Apply to the dependent systems
Each quality setting (shadows, textures, effects) must actually be pushed to the systems it controls when changed. Setting a value that nothing reads, or that systems cache, changes nothing visible.
2. Refresh cached values
Some systems read quality settings once at startup. After a preset change, refresh or reinitialize them so the new values take effect, rather than continuing on the old cached settings.
3. Persist and reapply on startup
Save the chosen preset and reapply it on startup before the systems initialize, so it both takes effect immediately and survives restarts rather than reverting to default.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.