Quick answer: Place the node origin at the character's feet (offset the Sprite2D upward) and set the YSort/Y Sort Origin so two characters order by whose feet are lower.

In your Godot top-down scene, a character whose feet are clearly lower still draws behind another. Y-sort is comparing the wrong anchor point.

How to fix it

1. Put the node origin at the feet

Offset the Sprite2D so the parent node's origin sits at the character's feet. Y-sort compares node Y, so the origin must be where contact happens.

2. Enable y-sorting on the right node

Turn on Y Sort Enabled on the common parent (and set tile layers to y-sort too) so characters and tiles sort against each other by Y.

3. Set the Y Sort Origin

On nodes that support it, set the Y Sort Origin so the comparison point matches the feet rather than the texture center, fixing overlap order.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.