Quick answer: Set the SubViewport's update mode to always (or update it manually), give it a non-zero size with content inside, and use its texture on the target.
A black viewport texture means the SubViewport is not rendering anything. Here is how to make it produce an image.
How to fix it
1. Set the update mode
A SubViewport with Update Mode set to Disabled or Once does not keep rendering, so its texture stays black or stale. Set it to Always, or trigger updates, so it renders each frame.
2. Give it size and content
A zero-size viewport, or one with nothing inside it, produces a black texture. Set a real size and put the scene or camera you want to capture inside the SubViewport.
3. Use the viewport texture
Apply the SubViewport's texture (its ViewportTexture) to the material or sprite. Make sure you are sampling the viewport's texture and not a missing or default one.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.