Quick answer: Make sure the node is in the scene tree, enable physics processing (it is on by default if the method exists), and check the process mode is not paused.

_physics_process not running usually means the node is not processing or not in the tree. Here is how to fix it.

How to fix it

1. Ensure the node is in the tree

A node not added to the scene tree does not receive process callbacks. Confirm it is a child in the active scene, not detached or never added.

2. Check processing is enabled

Defining _physics_process normally enables physics processing automatically, but set_physics_process(false) anywhere disables it. Make sure nothing turned it off.

3. Check the process mode

If the node's process mode (or the tree's pause state) leaves it paused, _physics_process stops. Set the process mode appropriately so the node ticks during gameplay.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.