Quick answer: Set the Light2D Blend Mode to Add for glow and Mix for ambient tinting, tune Energy, and pair it with a CanvasModulate that establishes the dark base so the light reads.
A 2D light makes everything look flat and over-bright, or it strangely darkens the scene. The Blend Mode and energy are not matched to the effect you want.
How to fix it
1. Choose the right blend mode
Use Add for lights that brighten (torches, glow) and Mix to tint or replace. Subtract creates shadow/negative lights. The wrong mode washes the image out.
2. Set a dark base with CanvasModulate
Add a CanvasModulate node with a dark color so additive lights have darkness to push against; without it, additive lights just blow out the scene.
3. Tune energy and range
Lower the Light2D Energy and set a sensible texture/range. A huge energy value saturates sprites to white regardless of blend mode.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.