Quick answer: Confirm the bus layout resource is loaded and contains the exact bus name (case-sensitive), and set the bus in code after instantiate to guard against layout changes.
Sounds from instanced enemies ignore your SFX bus volume and play through Master. Godot reverts a player to Master whenever its named bus is missing from the active layout.
How to fix it
1. Verify the bus exists
Bus names are case-sensitive and must be present in the active layout (default_bus_layout.tres). A typo or removed bus sends audio to Master.
2. Set the bus after instancing
After instantiate(), assign player.bus = "SFX" in code so a stale scene value can't route it wrong.
3. Ship the bus layout
Ensure the bus layout is exported with the project; a missing layout at runtime leaves only Master and resets every player.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.