Quick answer: Store an action-to-key map in a struct or ds_map, read input through that map, and add a rebind screen that captures the next pressed key and saves the map.

Hardcoded key checks make remapping impossible and exclude players who cannot use the defaults. A key map fixes it. Here is how.

How to fix it

1. Map actions to keys

Keep a struct like global.keys = { jump: vk_space, left: ord("A") } and read input via keyboard_check(global.keys.jump) instead of literal keys.

2. Capture rebinds

On a rebind screen, use keyboard_lastkey or scan for the next pressed key, assign it to the chosen action, and warn on conflicts.

3. Persist the map

Serialize the key map to an INI or JSON file and load it on game start so custom bindings survive between sessions.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every GameMaker error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.