Quick answer: Test under Proton, enable Proton support for your anti-cheat, avoid Windows-only assumptions, and check the Proton log for the specific failure.

A game that will not launch on Steam Deck is usually a Proton compatibility gap. Here is how to find and fix it.

How to fix it

1. Test under Proton

The Deck runs Windows games via Proton. Test your build with Proton (on the Deck or a Linux machine) so compatibility issues surface in development rather than from player reports.

2. Enable anti-cheat for Proton

Many anti-cheat solutions need an explicit toggle to support Proton or Linux. Without it, the game refuses to launch. Enable the Proton/Linux option in your anti-cheat configuration.

3. Read the Proton log and fix assumptions

Proton logs name missing libraries and failures. Bundle dependencies, avoid hard Windows-only assumptions, and address what the log reports so the game starts on the Deck.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.