Quick answer: In the slot's can-drop check, compare the dragged item's equip category to the slot's accepted type and reject the drop with feedback when they do not match.

Players can drop a sword into the boots slot because the paper-doll never checks item categories. The drop handler equips anything. Here is how to fix it.

How to fix it

1. Validate in can_drop_data

Override _can_drop_data to return true only when the dragged item's slot category matches this slot, so the cursor shows a reject state otherwise.

2. Reject and snap back

If a mismatched item is dropped, return it to its origin and play a short reject animation or sound rather than silently equipping it.

3. Centralize the category map

Define each item's allowed slot in data, not in per-slot code, so adding a new item type does not require editing every slot's validation.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.