Quick answer: Tag elite enemies and branch the death drop to roll from an elite reward table (or grant a guaranteed relic) instead of the normal loot path.

If killing an elite feels the same as a trash mob, the elite flag is not changing the drop. Branching the death drop on the elite tag to a special table gives elites their payoff.

How to fix it

1. Tag and branch on elite

Mark elite spawns with a flag and, in the death handler, branch to the elite reward routine when the flag is set instead of the normal drop roll.

2. Guarantee the special reward

Have the elite path grant a guaranteed relic or currency bonus rather than a chance roll, so every elite kill is meaningfully rewarded.

3. Verify the flag survives spawn

Ensure the elite flag is set at spawn and persists on the instance through to death, since a flag cleared mid-fight would route the drop back to the normal table.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every GameMaker error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.