Quick answer: Read advance input as a single press, debounce it, and separate the input that opens dialogue from the one that advances it so one tap moves exactly one line.
Dialogue that skips lines is reading one press as many. Debouncing the advance fixes it. Here is how.
How to fix it
1. Read a single press
Advance on the frame the button is pressed, not while it is held. A held input read every frame skips through lines rapidly. Use a press event so one tap advances once.
2. Debounce the advance
Add a short cooldown or require the button to be released before advancing again, so a slightly long press does not register as multiple advances.
3. Separate open and advance
If the same input that opened the dialogue also advances it, the opening press can skip the first line. Consume the opening input, or use a brief delay, so the first line is shown before advance is accepted.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.