Quick answer: Initialize the displayed value to the current stored amount on open and only animate the delta when the amount actually changes.

Opening the shop makes the gold counter dramatically count up from zero every single time, which is jarring. The display resets on open. Here is how to fix it.

How to fix it

1. Initialize to the real amount

On enable, set the displayed value equal to the stored currency immediately so reopening the screen shows the correct number with no animation.

2. Animate only real changes

Trigger the count-up tween only when the underlying currency value changes (a purchase or reward), animating from the old amount to the new.

3. Drive it from a change event

Subscribe to a currency-changed event and animate the delta there, instead of recomputing the display from scratch in OnEnable.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Unity error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.