Quick answer: Push every spell and ability onto a LIFO stack and resolve the top item only after both players pass priority.
A response should resolve before the thing it responds to, which only works with a proper LIFO stack and priority passing. Immediate execution breaks the interaction model. Here is how to build it.
How to fix it
1. Push, do not execute
When a card or ability is played, push it onto a stack with its chosen targets instead of running its effect right away. Nothing resolves while players can still respond.
2. Pass priority
After each addition, give each player a window to respond. The top item resolves only when all players pass priority in succession with the stack unchanged.
3. Resolve top-down
Pop and resolve the topmost item, re-check targets for validity, then offer priority again. This makes the last response resolve first, as expected.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.