Quick answer: Raise the bloom threshold so only genuine HDR highlights bloom, lower the intensity, and render UI after bloom or exclude it from the post-process so text stays crisp.
Blown-out bloom is too much of the frame passing the threshold. Raising the threshold, lowering intensity, and keeping UI out of the bloom pass restores readable highlights.
How to fix it
1. Raise the bloom threshold
Increase the threshold so only pixels brighter than diffuse white (true HDR values) bloom, instead of every moderately bright surface and highlight.
2. Lower intensity and clamp
Reduce bloom intensity and set a maximum bloom clamp so a single very bright pixel cannot dominate the screen with a white smear.
3. Keep UI out of bloom
Render UI in a separate pass or after post-processing so bright text and icons are not picked up by the bloom threshold and turned into glow.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.