Quick answer: Reserve a fixed-height region for the banner and lay out your UI inside the remaining safe area so controls never sit underneath the ad.
Your banner pins to the bottom and covers the jump button, so taps go to the ad. Banners are overlays, not flow elements. Reserving space and respecting the safe area fixes the overlap.
How to fix it
1. Reserve banner height
Query the banner's height (it varies with adaptive sizing) and inset your gameplay UI container by that amount so no control is ever drawn under the banner region.
2. Respect the safe area
Combine the banner inset with the device safe-area insets so the ad and your buttons both clear notches and home indicators.
3. Reflow on banner load
The real height is only known after the adaptive banner loads, so recompute your layout in the load callback rather than assuming a default size.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.