Quick answer: Fade audio out before changing scenes and fade new audio in, rather than hard-stopping and starting, so there are no discontinuities at the transition.
Audio pops on scene change are abrupt stops and starts. Fading fixes them. Here is how.
How to fix it
1. Fade out before unloading
Stopping a sound mid-waveform creates a click. Fade audio out over a few milliseconds before the scene unloads so it ends at zero amplitude, with no pop.
2. Fade new audio in
Starting audio instantly on the new scene can also pop. Fade it in so it ramps from silence, avoiding a discontinuity at the start of the new scene's music or ambience.
3. Persist audio across the transition
For music that should continue, keep the audio source alive across the scene change (a persistent object) rather than stopping and restarting it, eliminating the transition pop entirely.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.