Quick answer: Require multiple corroborating signals over time before acting, escalate proportionally, and route uncertain cases to review rather than instant permanent bans.
Your anti-cheat bans the moment one detector fires. But lag, clock skew, and rare legitimate plays all look suspicious in isolation, so you ban innocent players and erode trust. Combine signals, weight them, and reserve harsh action for high-confidence, corroborated cases.
How to fix it
1. Require corroboration
Do not act on one event. Combine independent signals (timing, attestation, server-validated impossibility) and act only when several agree over a window.
2. Escalate proportionally
Map confidence to consequence: low confidence flags for review, medium triggers extra checks, only sustained high-confidence evidence leads to a ban, reducing false positives.
3. Keep an appeal and audit trail
Log the evidence behind each action and provide an appeal path, so mistakes are correctable and you can tune detectors against real false positives.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.