Quick answer: Persist events to disk as they are queued, flush on lifecycle pause and background, and resend any persisted events on next launch.
Players quit right after a key action and those events never arrive, skewing your funnel. An in-memory buffer dies with the process. Writing events to disk and flushing on background fixes the loss.
How to fix it
1. Persist on enqueue
Append each event to a durable local store (file or SQLite) immediately, not just to a memory list, so a process kill cannot lose it.
2. Flush on background
Send the batch when the app moves to background or pauses (the last reliable lifecycle hook) in addition to your periodic timer.
3. Replay on launch
On startup, send any persisted-but-unsent events before queuing new ones, and only delete an event after the upload is acknowledged.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.