Quick answer: Balance currency sources against sinks, find and close exploits that mint currency, and monitor the economy's total supply to catch inflation early.

Economy inflation is sources outpacing sinks, or an exploit. Balancing them fixes it. Here is how.

How to fix it

1. Balance sources and sinks

Currency entering the economy (rewards, drops) must be matched by currency leaving (costs, fees, consumables). If sources exceed sinks, the supply grows and inflates. Tune them toward balance.

2. Close minting exploits

An exploit that generates currency (duplication, a broken sale price) floods the economy. Find and fix these, since one exploit can inflate the whole economy faster than any design balance.

3. Monitor total supply

Track the total currency in the economy over time. A steady rise signals inflation from imbalance or an exploit. Monitoring catches it early, before prices spiral and the economy is hard to repair.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.