Quick answer: Watch streams and VODs for bugs hitting creators, give streamers a fast direct line to report, and prioritize what happens on camera because its reach is enormous. A bug a streamer hits live is a bug thousands of potential buyers just watched, treat it as high-severity by default.
When a streamer plays your game, every bug they hit happens in front of an audience, and lives forever in the VOD and the clips. A crash that a single player would quietly report becomes a moment thousands of potential buyers witness. That visibility makes streamer-encountered bugs disproportionately important, and it makes having a fast channel to collect them, and to know about them quickly, genuinely valuable.
Streamer Bugs Have Massive Reach
The same bug has wildly different impact depending on who hits it. A bug a streamer encounters on camera is seen by their whole audience, gets clipped, and shapes the public perception of your game's polish. By reach alone, an on-stream bug often deserves to jump your priority queue, even if only one person 'reported' it, because the effective audience was thousands.
This cuts both ways: a streamer who hits a bug and then sees you fix it fast becomes a powerful advocate, while one who hits a bug you ignore may make it a recurring punchline. The stakes around creator-encountered bugs are reputational, not just technical.
Make It Easy for Creators to Reach You
Streamers are busy and will not file a detailed report mid-stream, but they will flag something quickly if you give them a direct line. Offer creators a fast path, a direct contact, a simple form, or in-game reporting in a build you provide, so they can tell you 'this crashed at the boss' without breaking their flow. The easier you make it, the more you hear directly instead of finding out from a clip later.
If you provide creators with builds, include in-game reporting in them. Bugnet's SDK in a creator build means a streamer can fire off a report with full context, screenshot, logs, the exact game state, in one press, giving you a far more actionable report than a vague recollection or a clip you have to reverse-engineer.
Watch Streams as a Reporting Channel
You will not always be told, sometimes you have to watch. Monitoring streams and VODs of your game, especially around launch, surfaces bugs creators hit but did not report, plus the confusion points and rough edges they stumble over live. Treat notable on-stream bugs as reports: log them in your tracker with a link to the VOD timestamp so you have the exact reproduction context.
Prioritize accordingly. A bug you watch a streamer hit, with thousands of concurrent viewers, is high-reach by definition and usually belongs near the top of your list. Logging it with the VOD reference also gives you a perfect repro, you can watch exactly what they did to trigger it.
A bug a streamer hits live is a bug thousands just watched. Reach makes it high-priority by default.