Quick answer: Provide in-game reporting that works with Deck controls, capture Proton and hardware context automatically, and watch for Deck-specific issues like controller mapping, suspend/resume, and performance. The Deck behaves differently enough that desktop testing will not surface its bugs.

The Steam Deck is effectively a separate platform: a Linux handheld running Windows games through Proton, with its own controls, screen, power states, and performance envelope. Bugs that never appear on a desktop, Proton compatibility issues, controller mapping problems, suspend-and-resume failures, surface specifically on the Deck. And Deck players, deep in Big Picture mode, cannot easily tab out to report them. You need an in-game channel built for the device.

The Deck Has Its Own Class of Bugs

Running through the Proton compatibility layer means your game can behave differently on the Deck than on the Windows machine you tested. Add the Deck's specific controls, its handheld suspend/resume cycle, and its constrained performance budget, and you get a category of bugs that only Deck players will ever encounter. If you cannot hear from them, you cannot fix the issues blocking your Steam Deck Verified status.

Deck-specific reports are also disproportionately valuable because they often map to the exact criteria, input, performance, display, that the Verified review checks. Collecting them is part of earning and keeping that badge.

In-Game Reporting That Fits the Device

A Deck player is using a gamepad and a small screen, not a mouse and a browser. Your report flow has to be navigable with Deck controls and capture the context automatically, the player is not going to dig up a Proton log. Capture the Proton version, the hardware, the recent logs, and a screenshot, and let the player add a sentence with the on-screen keyboard.

Bugnet's in-game reporting captures device context, logs, and a screenshot at the moment of the report, which on the Deck means you receive the Proton and hardware details that make a Deck-specific bug diagnosable, without asking the player to find anything. Tag these reports so Deck issues are easy to filter and prioritize as a group.

Watch for the Deck's Signature Problems

Certain issues recur on the Deck: controller inputs not mapping correctly, the game failing to recover after the device suspends and resumes, text too small to read at the Deck's resolution, and performance dropping below playable. Actively watch your Deck reports for these patterns, they are common enough that clustering reports by 'Steam Deck' often reveals a systemic issue rather than isolated complaints.

Because the Deck is a fixed, known hardware target, a bug that one Deck player reports almost certainly affects all of them. That makes Deck reports high-leverage: fixing one verified Deck issue improves the experience for every Deck owner at once, and moves you toward Verified status.

The Steam Deck is a platform, not a PC. Its bugs only show up if Deck players can report them.