Quick answer: Sign and notarize macOS builds in CI using stored credentials, then staple the ticket, so builds run on players' Macs without warnings.

An un-notarized macOS build scares players off at launch. Notarizing in CI fixes it. Here is how.

How to fix it

1. Sign with a Developer ID

Sign the build with your Developer ID certificate from the secret store.

2. Submit for notarization

Send the signed build to Apple's notary service and wait for approval in CI.

3. Staple the ticket

Staple the notarization ticket so the build runs offline without a Gatekeeper prompt.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.