Quick answer: Run a nightly validation job that reports asset problems and trends, so issues are caught and fixed continuously rather than in a pre-release scramble.
Asset problems found at release are a crisis; found nightly they are routine. Automating the check fixes the timing. Here is how.
How to fix it
1. Validate nightly
Run the asset validation suite on a schedule against the latest project.
2. Report problems and trends
Summarize new issues and whether they are growing so the team can act.
3. Route to owners
Send issues to the people who can fix them so reports drive action.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.