Quick answer: Offer UI and font scaling options, design the UI to reflow at larger sizes, and ensure scaled text does not clip or overlap.

UI too small to read needs scaling options. Here is how to add them.

How to fix it

1. Offer UI and font scaling

Provide a setting to scale UI and text size so players can enlarge it for readability. Fixed sizing assumes one viewing setup and excludes players with different vision or screen distances.

2. Design the UI to reflow

Build the UI so it adapts when text scales up — elements grow and reflow rather than clipping. UI that only looks right at the default size breaks when text is enlarged.

3. Prevent clipping at large sizes

Test the UI at the largest scale option to ensure text does not overlap or get cut off. A scaling option that produces unreadable, overlapping text at large sizes does not actually help.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.