Quick answer: Add a manually triggered hotfix pipeline that builds and deploys a specific fix with the essential checks, so urgent fixes ship fast and safely.

When production is on fire, the normal deploy flow is too slow. A hotfix trigger gives you a fast, safe path. Here is how.

How to fix it

1. Add a manual trigger

Provide a way to launch a hotfix deploy on demand for a specific commit.

2. Run essential checks

Keep the critical tests in the hotfix path so speed does not skip safety.

3. Record the deploy

Log hotfix deploys so they are traceable and can be folded back into main.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Ship the fix, watch the signature disappear from the next build. That's how you know it's really gone.