Quick answer: Use one place that captures everything automatically, so tracking doesn't depend on your memory. Let crash capture and report grouping do your triage, and impact ranking tell you what to fix first.
As a solo developer, your scarcest resource is attention, and manual bug tracking eats it. The trick isn't more discipline, it's a system where capturing and organizing happen automatically, so good tracking is the default rather than something you have to remember. Here's how to set that up.
Capture Everything in One Place, Automatically
The solo dev's worst habit is scattering bugs across memory, Discord, and sticky notes, where they're effectively lost. The fix is one place every bug flows into automatically: crashes captured the moment they happen, in-game reports landing in the same spot, so nothing depends on you remembering to write it down.
Bugnet captures crashes and player reports into one place with context attached, so tracking happens without effort. For a solo dev, automatic, centralized capture is what makes consistent tracking possible when you're juggling everything else.
Let Tooling Do Your Triage
Manually sorting reports is overhead you can't afford alone. Automatic grouping collapses duplicates, and impact ranking sorts by how many players each issue affects, so your bug list arrives pre-triaged. You open it to a clear 'fix this first' instead of a sorting job.
Bugnet groups duplicates and ranks by impact automatically, so triage happens without your involvement. Letting the tooling sort frees your limited attention for the actual fixing, which is the part that genuinely needs you.
Automate Watching, Too
A solo dev can't stare at metrics while also building. Monitoring that watches for you, alerting on crash spikes or new issues, means you can focus on development knowing you'll be pulled out if something genuinely breaks, rather than anxiously checking.
Bugnet monitors crash rates and surfaces spikes, so a real problem reaches you without you watching for it. Tracking bugs as a solo dev is really about offloading everything that doesn't need your judgment, capture, triage, monitoring, so your scarce attention goes to building and fixing.
Capture everything in one place automatically, let grouping and impact ranking do your triage, and let monitoring do your watching, so your scarce attention goes to fixing.