Quick answer: Add a crash reporting and bug tracking integration for Unreal Engine, initialize it at startup so crashes are captured automatically, and add an in-game report option.

Setting up bug tracking for an Unreal Engine game means automatically capturing crashes and player reports, with context, into one place you can act on. Here's the practical approach for an Unreal project.

Integrate Crash Capture at Startup

The foundation of bug tracking is automatic crash capture. For an Unreal game, add the integration and initialize it early in your game's startup, so it's catching crashes from the moment the game launches. That automatic capture is what gives you visibility into crashes players never report.

Bugnet provides an integration for Unreal, so setting up crash capture is mostly adding it and initializing it at startup. Do this before launch, ideally before your beta, so you're capturing from your first players rather than scrambling to add it during a crisis.

Add an In-Game Report Option

To capture non-crash bugs players notice, add an in-game report option, a button in your menu or pause screen, so players can flag issues without leaving the game, with context attached automatically. This surfaces the bugs players would otherwise silently endure or quit over.

Bugnet's in-game reporting lets Unreal players report with a tap, capturing what they were doing plus device and version. Together with automatic crash capture, it covers both the crashes players can't describe and the bugs they can.

Get Organized, Prioritized Results

Bug tracking is capture plus organization. Crashes and reports should arrive with device, OS, and engine/game version context, group so duplicates collapse, and rank by how many players each affects, so you open your tracker to a prioritized list rather than raw noise.

Bugnet attaches context, groups duplicates, and ranks by impact automatically, so your Unreal game's bugs are organized for you. Setting up bug tracking for an Unreal game is integrating crash capture, adding in-game reporting, and getting organized, prioritized results, which turn invisible bugs into a clear fix list.

Add a crash capture integration for Unreal, initialize it at startup, add an in-game report option, and get organized, prioritized results with context, grouping, and impact ranking.