Quick answer: Add a crash reporting and bug tracking SDK for Unity, initialize it early so crashes are captured automatically, and add an in-game report option.

Setting up bug tracking for a Unity game means automatically capturing crashes and player reports, with context, into one organized place, instead of relying on scattered player feedback. Here's how to do it in a Unity project.

Add the SDK and Initialize Early

Bug tracking starts with automatic crash capture. For Unity, add the SDK to your project and initialize it early, before most of your game runs, so it catches crashes and exceptions from startup onward. This is the bulk of the setup and the foundation everything else builds on.

Bugnet provides a Unity SDK, so wiring up crash capture is mostly importing it and initializing it at startup. Do this before launch, ideally before your beta, so you're capturing from your first players instead of adding it under pressure later.

Add In-Game Reporting

To capture the bugs players notice that aren't crashes, add an in-game report option, a button in your menu or pause screen. Players can flag issues without leaving the game, with context attached automatically, so you hear about problems they'd otherwise quit over silently.

Bugnet's in-game reporting lets Unity players report with a tap, attaching what they were doing plus device and version. Combining automatic crash capture with in-game reporting covers both the crashes players can't describe and the bugs they can.

Let It Organize the Results

Capture alone isn't bug tracking, organization is. Crashes and reports should arrive with device, OS, and Unity/game version context, group so duplicates collapse, and rank by how many players each affects, so you work a prioritized list rather than a pile of raw reports.

Bugnet attaches context, groups duplicates, and ranks by impact automatically, so your Unity game's bugs are organized for you. Setting up bug tracking for a Unity game is adding the SDK, adding in-game reporting, and letting it organize the results, which turns invisible bugs into a clear, prioritized fix list.

Add a crash reporting SDK for Unity, initialize it early so crashes are captured automatically, add in-game reporting, and let it organize results with context, grouping, and impact ranking.