Quick answer: Track crashes and reports by game version. When a new issue appears, version tagging ties it to the build it started in, so you know which update introduced it and can examine exactly what changed.

When something breaks after an update, the most valuable thing you can know is which update did it, that points you straight at what changed. Here's how to attribute a regression to a specific version so you can fix or roll back fast, instead of searching your whole codebase.

Tag Every Crash and Report With a Version

You can't tell which update broke something without knowing when each issue started, and that means tagging every crash and report with the game version it came from. Version data is what turns 'something broke' into 'this started in v1.4', which is the crucial clue.

Bugnet tags every crash and report by version automatically, so a new issue is tied to the build it appeared in. This costs nothing to capture and makes every regression you'll ever debug dramatically easier to trace.

Watch for Issues That Appear on a New Build

A regression shows up as an issue that's new on the latest version, absent before, present after. Tracking crashes per version lets you spot exactly that: an issue appearing or a crash rate jumping on the new build, immediately flagging the update as the cause.

Bugnet tracks crash rates by version and surfaces new issues a release introduces, so a regression announces itself as something new on the latest build. That comparison is what tells you an update broke something, rather than leaving you to guess.

Use What Changed to Find the Cause

Once you know which update broke the game, you know what changed, the diff between the last good version and the first bad one contains your culprit. That narrows your investigation from your entire codebase to a specific set of changes, and lets you decide whether to fix forward or roll back.

Bugnet's per-version attribution hands you that starting point immediately, so you spend your time on the changes that matter rather than searching blindly. Knowing which update broke your game is half the battle of fixing it.

Tag every crash and report with a version. When an issue appears on a new build, you know which update introduced it and what changed, turning a blind search into a targeted fix.