Quick answer: Capture performance and crash data tagged by device from real players, so you can see how your game actually runs on older hardware you don't own.
Your game runs great on your machine, but a big share of players may be on older, weaker devices where it crashes or crawls, and you'd never know from your own testing. Here's how to actually find out how your game performs on old hardware.
You Can't Tell From Your Dev Machine
Your dev machine is a fast, modern configuration; older devices have less memory, weaker GPUs, and older drivers that behave differently. How your game runs for you tells you essentially nothing about how it runs on a five-year-old phone, the only way to know is to look at those devices specifically.
Bugnet captures performance and crashes tagged by device from real players, so you can see how your game runs on the actual older hardware in your player base. Knowing if your game runs well on old devices starts with accepting that 'it's fine for me' isn't evidence.
Look at Crashes and Performance Per Device
The data that answers the question is per-device: the crash rate and frame-time behavior on older hardware specifically. Older devices tend to surface out-of-memory crashes, missing-feature crashes, and poor performance, problems that are invisible on modern hardware but very real for those players.
Bugnet lets you see crashes and performance broken down by device, so older-device problems stand out as a cluster on that hardware. Looking per-device is what reveals whether your game runs well on old devices or quietly fails for a segment of your players.
Decide What to Support With Real Numbers
Once you can see how your game runs on old devices, you can decide what to support based on real numbers: how many of your players are on older hardware, and how badly it runs there. That tells you whether to optimize for old devices, add scalable settings, or set honest minimum specs.
Bugnet's device-tagged data shows how many players are on each device and how they fare, so the support decision is informed rather than a guess. Knowing if your game runs well on old devices is capturing per-device data, looking at it, and using it to decide what to support.
Capture performance and crash data tagged by device, then look at older hardware specifically, your dev machine tells you nothing about it. Use the real numbers to decide what to support.