Quick answer: Track your crash rate per version and compare the new build against the previous one. A regression shows up as a higher crash rate or new issues on the latest version.
Every update can fix some things and break others, and the worrying case is when it makes things worse without you realizing. The way to know is to make each release's impact measurable. Here's how to tell whether an update helped or hurt, fast.
Make Each Update's Impact Measurable
You can't tell if an update made things worse without a baseline to compare against. Tracking crash rate per version gives you that: each release's stability becomes a number you can hold up against the previous one, turning a vague worry into a clear comparison.
Bugnet tracks crash rates by version, so every update's impact is visible. Without per-version tracking, a worsening release is invisible until the damage has accumulated, with it, you can see immediately whether a build improved or degraded stability.
Compare the New Build Against the Old
The signal that an update made things worse is the comparison: is the new version crashing more than the last? Tracking crash rate per version lets a regression stand out as a clear jump on the new build, even when the absolute numbers look ordinary in isolation.
Bugnet makes the new release's crash rate directly comparable to the previous one, so a regression is obvious. That version-over-version comparison is what separates 'this update hurt stability' from normal background noise.
Watch for New Issues on the Latest Version
Beyond crash rate, watch for issues that are new on the latest build, crashes that weren't there before the update. A new issue appearing specifically on the new version is a clear sign that release introduced a regression, even if your overall crash rate hasn't moved much.
Bugnet surfaces new issues a release introduces, flagging crashes specific to the latest version. Knowing if an update made things worse is per-version crash tracking, build-over-build comparison, and watching for new issues, the combination that catches a bad release while it's still fixable.
Track crash rate per version and compare the new build against the old, watching for new issues on the latest version. Without per-version tracking, a worsening release stays invisible until it's done damage.