Quick answer: Player needs a streaming source component. Check runtime grid size encompasses player position. Verify cells aren’t marked as “Editor Only”.

An open-world game uses World Partition. Player walks toward a region; assets don’t stream in. The area looks empty. Streaming source isn’t configured.

Streaming Source Required

Add to player pawn or camera:

Without this, World Partition has no “who’s here” signal and doesn’t load.

Runtime Grid Settings

World Partition asset → Runtime Grids. Configure:

For high detail, use smaller cells; bigger ranges mean more memory.

HLOD Visibility

If cells don’t load but HLOD displays a placeholder, you see distant geometry but no interactive content. Verify HLOD has been generated for the grid.

Console Debugging

wp.Runtime.ShowRuntimeHash 1
wp.Runtime.LogActorLoading 1

Shows grid cell visualization (color = streaming state) and logs each actor load/unload event.

Verifying

Walk through level. Cells stream in as you approach loading range. Console output confirms loads. No empty regions near the player.

“Streaming source + grid + HLOD: three pillars of World Partition. Each must be configured.”

For multiplayer, each player counts as a streaming source. Server may load all union of player regions — significant memory; tune carefully.