Quick answer: Call UKismetRenderingLibrary::ClearRenderTarget2D(this, RT, ClearColor) before each frame’s draw. RTs persist by design; clear when you want a fresh canvas.

RT shows traces of previous frames stacked on top of each other. RT wasn’t cleared between draws; the canvas accumulated.

The Symptom

Drawing to RT each frame produces a smear of every previous frame’s content. Looks like motion-blur but unwanted.

The Fix

void AMyActor::DrawToRT()
{
    UKismetRenderingLibrary::ClearRenderTarget2D(this, RT, FLinearColor::Transparent);
    UKismetRenderingLibrary::DrawMaterialToRenderTarget(this, RT, DrawMat);
}

Clear, then draw. Each frame starts fresh.

BP Equivalent

BP graph:
  Clear Render Target 2D(RT, ClearColor)
  Draw Material to Render Target(RT, Material)

Verifying

RT shows current frame only. Without clear: accumulates. Use Show RenderTargets in editor to inspect live.

“Clear before draw. RT stays current.”

Related Issues

For UObject GC mid-task, see UObject GC. For Niagara skeletal stale, see skel data.

Clear. Draw. Repeat. RT clean.