Quick answer: Physics Asset Editor → right-click bone → Add Body. Set shape and Collision Profile.
Hit detection on character. Hand traces miss. Hand bone has no Body in Physics Asset.
The Fix
Open SkeletalMesh's PhysicsAsset (PhAT):
Right-click hand_l in tree:
Add Body (Sphyl, length 5, radius 3)
Adjust position to fit visually
Save Physics Asset
Body Details:
Collision Profile: PhysicsActor (or BlockAllDynamic)
Each added Body extends the rigid skeleton; traces hit the bone via the body. Refresh component on running character.
Verifying
LineTrace at hand: hits, BoneName = hand_l. Without body: misses.
“Add bodies. Bones tracable.”
Related Issues
For physics asset trace, see trace channel. For collision channel, see trace default.
Add bodies. Bones detect.