Quick answer: Unreal PhysicsHandle grabbing a skeletal mesh component disabling its cloth simulation? Grab disables physics for the held body - move cloth simulation to a child mesh.

Pickup a flag; cloth on the flag stops animating while held.

Cloth on child mesh

Primary body grabbed; cloth on a child mesh continues to simulate.

Or keep cloth physics on

SkelMesh->SetSimulatePhysics(true) on cloth bodies only; root grabbed.

Audit cloth interactions

Grab + cloth: design the lifecycle.

“Physics handle is body-level. Cloth lives in components.”

If your game has cloth on grabbed objects, the architecture is upfront design.

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