Quick answer: Unreal physics asset bodies misaligned after a vertex blend rebake? Bone indices shifted; physics asset still references old indices - re-bind in Phys Asset editor.

Skeletal mesh: rebaked vertex weights. Physics asset's body offsets are wrong.

Re-bind in editor

Open the phys asset; right-click each body; Re-bind to current skeleton state.

Or use 'Reset to Skeleton Pose'

One-click reset; body offsets recomputed from current skeleton.

Or never share skeletons

Each character has its own skeleton; rebaking one doesn't affect others.

“Phys asset bone indices cached at creation. Skeleton edits don't auto-propagate.”

If you share skeletons across characters, the per-character physics rebind is non-optional after skeleton edits.

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