Quick answer: Unreal physics body with high rest friction stuttering when transitioning to motion? Static friction threshold abrupt - lower static or smooth via friction tween.

Pushable crate sticks then jumps; pushable barrel slides smoothly. Same friction setup, different shapes.

Lower static friction

Physical material > Static Friction < Kinetic Friction by 0.2-0.5. Threshold transition smooths.

Or tune contact damping

Higher damping smooths the stick-slip transition. Costs a touch of responsiveness.

Different materials per shape

Round vs flat surfaces interact differently. Per-shape physical materials more accurate than one global.

“Static vs kinetic friction is a physics primitive. Tune both; their gap is the stutter source.”

If pushable physics feels wrong, the static/kinetic ratio is usually the cause. Tune that first; revisit shape later.

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