Quick answer: Unreal Niagara trail emitter with camera-relative space showing flicker on camera move? Per-particle update lags camera by one frame - use world-space trails for moving cameras.

Player movement; weapon trail; visible discontinuity in trail at each frame.

Use world space

Trail in world space; trail follows world; camera doesn't matter.

Or use Camera Velocity

Trail compensates for camera velocity. More complex; preserves camera-relative.

Test moving camera

Each VFX with camera-relative; check during movement.

“Camera-relative VFX have edge cases. World space is the safe default.”

If your VFX has flicker on movement, the space choice is suspect.

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