Quick answer: Unreal Niagara render target accumulating data between emitter ticks? Shared target across emitters; clear required between - explicit clear pass.

Heat map post-process: emitter A writes; emitter B writes; emitter A's writes shown twice.

Add clear pass

Per-frame initial pass clears the RT. Emitters write fresh data.

Or use separate RTs

Per-emitter RT; combine at the end. More memory; cleaner ownership.

Set RT clear color in setup

RT inspector > Clear Color. Per-frame clear at write-begin time.

“Shared resources accumulate. Explicit reset is the discipline.”

Audit RT usage in your VFX pipeline. Shared RTs without clears are the common bug source.

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